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Werewolf: The Apocalypse · Official

Theurge

A mediator between the pack and the spirits it depends upon.

Role in Garou society

Theurge approach the Umbra through ritual, intuition, study, and personal relationships with spirits. Some cultivate established practices; others seek new ways to communicate. Their expertise places spiritual obligations and the consequences of bargains at the center of pack decisions.

Within the pack

They interpret spirit activity, negotiate cooperation, and help the pack navigate an often unwelcoming spirit world. Being a Theurge supplies access to associated Gifts; it does not make every spirit obedient or friendly.

Gifts

  • Banish Spirit

    Force a possessing spirit present in your realm to leave its host and withdraw into the Umbra.

  • Bolt Hole

    Enter a private Umbral refuge about the size of a large room.

  • Command Spirit

    Command a spirit present in the same realm, winning a new contest for each instruction.

  • Drain Spirit

    Drain a spirit present in your realm.

  • Ensnare Spirit

    Hold a non-hostile spirit present in your realm and weaken its resistance to your bargaining or commands by two dice.

  • Entreat

    Temporarily draw on a spirit present and known to you, even across the boundary between realms.

  • Feral Regression

    A visible target loses one Mental Attribute dot per point of margin, with no Attribute reduced below 0.

  • Ghost Walk

    Touch an inorganic surface and pass through it on success.

  • Grasp from Beyond

    Grasp a physical object while crossing the Gauntlet, or while looking into the physical world from the Umbra, to bring it across.

  • Hungry Teeth

    In the Umbra, add half Wisdom, rounded up, to bite damage against spirits.

  • Living Ward

    Concentrate without taking other actions to ward off spirits within 3 m (about 9.8 ft).

  • Mindspeak

    Send thoughts to one person, with a two-way exchange if both agree.

  • Mother's Touch

    Touch another living being and heal one Superficial Health damage per success.

  • Shadow Sense

    Detect a nearby supernatural presence without identifying it or locating it precisely.

  • Sight from Beyond

    Receive symbolic visions chosen by the Storyteller, or deliberately seek one once per scene.

  • Summon Implement

    Summon a talisman you own or an item Dedicated to you into your hands, regardless of its location.

  • Umbral Tether

    Activate as you enter the Umbra.

Rules

The moon phase at the First Change determines a Garou’s auspice. It informs their customary role and provides access to the associated Gifts; it is not a fixed personality or a prohibition on other skills.

References

WTA Wiki — Auspices · Open source ↗
Theurge; wiki reports Corebook pp. 55, 56 · Verified: identity, current wiki facts described in this entry