Blood Potency
Compare Blood Surge, mending, Discipline benefits, feeding limits, and Bane Severity at each Blood Potency.
Blood Potency effects
| Blood Potency | Blood Surge dice | Superficial mending | Discipline bonus | Rouse reroll through level | Bane Severity | Feeding |
|---|---|---|---|---|---|---|
| 0 | +1 | 1 | +0 | None | 1 | No additional feeding penalty from Blood Potency. |
| 1 | +2 | 1 | +0 | 1 | 2 | No additional feeding penalty from Blood Potency. |
| 2 | +2 | 2 | +1 | 1 | 2 | Animal blood and stored blood reduce Hunger by half their usual amount. |
| 3 | +3 | 2 | +1 | 2 | 3 | Animal blood and stored blood cannot reduce Hunger. |
| 4 | +3 | 3 | +2 | 2 | 3 | Animal blood and stored blood cannot reduce Hunger. Each human provides 1 less Hunger reduction. |
| 5 | +4 | 3 | +2 | 3 | 4 | Animal blood and stored blood cannot reduce Hunger. Each human provides 1 less Hunger reduction. Going below Hunger 2 requires draining a human. |
| 6 | +4 | 3 | +3 | 3 | 4 | Animal blood and stored blood cannot reduce Hunger. Each human provides 2 less Hunger reduction. Going below Hunger 2 requires draining a human. |
| 7 | +5 | 3 | +3 | 4 | 4 | Animal blood and stored blood cannot reduce Hunger. Each human provides 2 less Hunger reduction. Going below Hunger 2 requires draining a human. |
| 8 | +5 | 4 | +4 | 4 | 5 | Animal blood and stored blood cannot reduce Hunger. Each human provides 2 less Hunger reduction. Going below Hunger 3 requires draining a human. |
| 9 | +6 | 4 | +4 | 5 | 6 | Animal blood and stored blood cannot reduce Hunger. Each human provides 2 less Hunger reduction. Going below Hunger 3 requires draining a human. |
| 10 | +6 | 5 | +5 | 5 | 6 | Animal blood and stored blood cannot reduce Hunger. Each human provides 3 less Hunger reduction. Going below Hunger 3 requires draining a human. |
Generation and Blood Potency
Rules
Blood Potency measures the strength of vitae within the limits imposed by Generation. Roughly a century of active existence can raise it by 1; around fifty years in torpor can lower it by 1. Neither change passes the generational minimum or maximum. Unusually intense experience can accelerate growth.
The Rouse reroll column identifies the highest Discipline level eligible for a reroll of a failed activation Rouse Check. Mending lists Superficial Health damage repaired per Rouse Check. Thin-bloods at Blood Potency 0 have additional rules of their own; Bane Severity applies only when they have an applicable bane.
References
Entry information
Revision 1 · Published
Reference rules; not automatically enforced on character sheets.