Banu Haqim
Feeding from another vampire can turn a controlled meal into a frenzy.
Vampire: The Masquerade · Revision 3Feeding from another vampire can turn a controlled meal into a frenzy.
Vampire: The Masquerade · Revision 3Resisting fury frenzy is harder for this clan.
Vampire: The Masquerade · Revision 3Frenzy leaves temporary animal traits with Attribute penalties.
Vampire: The Masquerade · Revision 3The bite causes pain, making even an agreed feeding difficult.
Vampire: The Masquerade · Revision 3Reflections, recordings, and modern devices respond abnormally to the vampire.
Vampire: The Masquerade · Revision 4Bestial failures and compulsions temporarily impair a chosen Attribute category.
Vampire: The Masquerade · Revision 3Bright light interferes with the vampire, and sunlight is especially damaging.
Vampire: The Masquerade · Revision 4The clan’s appearance cannot be fully solved by ordinary disguise or common concealment powers.
Vampire: The Masquerade · Revision 3Reusing a sleeping location too soon risks burning the vampire.
Vampire: The Masquerade · Revision 3The vampire’s blood attracts dangerous attention; Discipline use reveals the third eye.
Vampire: The Masquerade · Revision 3Discipline use suffers in surroundings the character finds lacking in beauty.
Vampire: The Masquerade · Revision 3The clan’s blood cannot bind vampires and takes more feedings to bind mortals.
Vampire: The Masquerade · Revision 4Daytime rest must take place among a specifically defined charge.
Vampire: The Masquerade · Revision 3Only a defined preference of mortal blood can be fed on without extra effort.
Vampire: The Masquerade · Revision 3